Launch custom clay gnomes with your trusty catapult. Bounce off mushrooms, logs, and clouds to plant flowers and rack up massive distances!
Doodle Garden Gnomes is a delightful physics-based launch simulator created by Google to celebrate Garden Day. Using a giant trebuchet catapult, players launch clay gnomes across an endless, colorful garden. As the gnomes fly, slide, and bounce off obstacles, they plant flowers in their wake, converting distance and botanical coverage into high scores.
Our testing team loved the distinct personality and custom physics of each playable gnome. From the fast-rolling bouncy gnome to the heavy, log-smashing veteran, selecting the correct helper is vital. The game blends basic catapult timing with interactive bounce boosts, providing a relaxing yet surprisingly strategic gameplay experience.
Wait for the catapult to swing backward. Tap or press Spacebar at the perfect point of the swing arc to launch your gnome high and fast.
While falling, click or tap right as your gnome touches the ground to trigger a slide boost, helping you slide farther and plant more flowers.
Aim to land on red mushrooms, logs, or flowers. These bounce pads launch you back into the air, replenishing your momentum.
For the maximum horizontal distance, release your gnome when the trebuchet arm is at roughly a 45-degree angle. Releasing too early flies straight up, while releasing too late drives it into the dirt.
If you select the glider gnome, save your glide action until you reach the peak of your arc. Gliding early wastes vertical potential; gliding on the descent maximizes flight time.
Heavy gnomes don't fly as high, but they easily crush weeds and logs that would bring lighter gnomes to a sudden stop. Use them for consistent, ground-rolling scores.
| Supported Devices | Chromebook, PC, Mac, iPad, iPhone, Android mobile |
| Optimal Physics Engine | HTML5 2D Canvas with gravity decay |
| Primary Controls | Spacebar or Mouse Click (Single key) |
| Score Metrics | Distance launched (meters) + Flowers planted count |
Tree branches acts as deflectors. Hitting them redirects your gnome downwards, usually losing altitude quickly unless you manage to trigger a ground bounce.
Each gnome has custom attributes: the butterfly gnome is very light and glides, the clay pot gnome is heavy but rolls fast, and the tall hat gnome has high bounce elasticity on logs.
No, the trebuchet swings at a fixed periodic speed. The challenge lies entirely in finding the rhythm to click at the maximum forward stretch point.